#include "PytGame.h"

class CMyApp:public CPytGameApp
{
public:
	HRESULT Render()
	{
		this->Clear(D3DCOLOR_XRGB(34, 80, 160), true, false, false);
		return S_OK;
	}
};
CMyApp app;
int main()
{
	
	if(app.Init(_T("Demo1"), 0, 0, 1280, 800, true, false))
	{
		app.ShowCursor(false);
		return app.Run();
	}
	
	return 0;
}